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Dwarf fortress adventure mode training
Dwarf fortress adventure mode training











dwarf fortress adventure mode training

Oh well, its their choice, but I feel a bit sad that I'm missing out on an otherwise amazing game.The detailed history of angels are never greatly expanded upon, though at some point, they were made to guard vaults constructed by demons by any means necessary. It could be low fidelity for the reasons you mention without being quite so hard to learn and internalise, but I get the impression that its just not a priority for the dev at all.

dwarf fortress adventure mode training

Rimworld and such also can do a lot more than fancy 3D games for the exact same reasons, so there's definitely a spectrum.īut having said that, I still find the DF UX to be almost unapproachable. I loved MUD's back in the day because they could be so much more complex and detailed because they didn't have to worry about graphics and whatnot. I get this and actually completely agree.

dwarf fortress adventure mode training

I want to enjoy good simulation games, but I don't have enough free time to force myself to play something that I don't enjoy until the point where I've learned it enough to enjoy it.įor instance, the lack of fidelity of the game allows any new character to be added in 2 seconds I've attempted a number of times and learning it just was not fun for me at all. I love simulation games (love Rimworld and Prison Architect for example) but the Dwarf Fortress learning curve is too much for me. I love Rimworld and Dwarf Fortress, but they occupy different spaces within a similar genre in my mind. I think what you consider a 'horrible' user experience cannot be divorced from what we know as Dwarf Fortress today. To an extent I think the 'horrible' user experience cannot be divorced from Dwarf Fortress. People often complain about Dwarf Fortress's graphics in the same vain and breath as the UI, but I think these are parts of the charm and instead of being weaknesses they are leveraged as strengths.įor instance, the lack of fidelity of the game allows any new character to be added in 2 seconds, yet Rimworld needs a considerable amount of time and effort developing each texture. I agree Dwarf Fortress is quite hard to learn and the UI plays a large part of that as it's completely keyboard based and requires a lot of upfront effort to learn, but once you do you become much faster than you would otherwise (much like text editors).













Dwarf fortress adventure mode training