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For example, a Heavy hull is more resilient, but offers less space for components. Different hulls will fulfil different purposes. One of Star Ruler's most impressive components is the ship construction.
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Key differences from other games of the genre are: Detailed unit creation, behavior, and automation customization, physically modeled star systems and orbiting bodies, and a lack of traditional maintenance and unit count cap game mechanics. Star Ruler also features Newtonian mechanics in its ship movement. Gameplay occurs in a single space in real-time with the rate of time determined by the player. Generated systems may have orbiting planets, moons, asteroids, comets, or aggressive, capturable, NPC assets.
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The size of the in-game universe is only limited by the processing power of the user's computer. Star Ruler features a 1 to 10,000+ star system count galaxy of configurable shape.
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